This game can eat some shit.
I have never beaten Metroid Prime, and I don’t think I ever bothered playing 2 and 3 after that. I may or may not have purchased the trilogy on WiiU when it was on sale for $10 and just never played it on there. And while thirteen year old Connor probably would have muscled through the game had he owned it while simultaneously smashing his Gamecube controller, present day Connor refuses to continue playing a game to that point.
Metroid Prime is one of those games that exemplifies the bad escalation of difficulty, where the game starts out breezy and fun and gradually becomes a bigger asshole to the point where it just isn’t enjoyable anymore. And in this game specifically that point is with the Omega Pirate boss. One of the last bosses in the game, whoever designed this boss was either incredibly lazy, wholly inept, or a miserable asshole.

Because while the other bosses up to this point had some interesting ideas, some unique concepts, some engaging gimmicks, the Omega Pirate is just a tedious and annoying fight. From the spawning of adds, the fact that the boss has the capacity to infinitely heal despite a finite amount of resources, the godawful hitboxes that the game already suffers from, and the fact that the dude is way too big for the tiny arena, Omega Pirate has a strong reputation for being the point where many gamers just said “fuck it” and stopped playing.
Which is exactly where I stopped. And it’s a shame because Metroid Prime is a really solid game after all these years. But the last 10% is absolute garbage and ruins the whole experience in my opinion.
I’d much rather keep playing my other current rental; Katamari Damacy on the Switch. So I’m going to do that and stuff this back in the mail.

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