Deep rocks.
I don’t know much, but I know I have a fat log of smoked gouda and a weekend of playing video games ahead of me. Steam Next Fest is here, the time of year I get paralyzed by choice and don’t end up covering many of the demos I’d like to be playing. I love gaming.
Deep Rock Galactic: Survivor is a survivor-like auto-shooter based on the Deep Rock Galactic IP, one that I have never played. Haven’t even booted up the game, bruh. On the other hand I do like survivor games and this is a demo I can really wrap my car around. So why the hell not. I played about an hour of the demo at which point I realized I should really finish this article and then go to bed. Also I need to cut myself off before I put 10+ hours into the game and really don’t cover much.

DRG: Survivor does one thing I haven’t seen many other games of this genre do; it gives the player crap to do. Specifically you start out mining resources that get used to buy extra upgrades between rounds. After you’ve played a few rounds, you get access to secondary missions that involve collecting stuff, which in turn give you more stuff. Between rounds you spend your resources on permanent upgrades ala Roguelike games, with the goal of making each run easier than the last through statistical upgrades and just getting better at the game.
It’s a game you can really sink your balls into, given I easily put 10 hours into the Halls of Torment demo before the game was even out. If you like incremental upgrades through determination and grind, this is really your title. I like it because I can kill enemies by the thousands. Nay, tens of thousands. Also it has a charming art style. I have no idea what DRG is about, but by the demo I assume it’s one of those “lol capitalism so bad” type of worlds. There seems to be an emphasis on being proud of working yourself to death for a corporation.

But there’s enough flashing lights and sounds to keep the toddler side of my brain happy. Each round has you collecting crap while fighting off enemies, upgrading your weapons and gear, and ultimately fighting the big boss. Repeat four or five times and you’ll fight the big big big boss, and then you win and unlock more stuff. Min-max nerds love these games because they can figure out the optimal path for gearing up and making the matches basically play themselves.
Hm, I just figured out what autoshooter means.

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