The script.
I got early access to the Zombie Graveyard Simulator game and spent a few hours checking out the demo and recording my thoughts. I do like that very out of place Windows 95 aesthetic on the equipment. Another Playway title, Zombie Graveyard Simulator is exactly what it presents itself as. You play as the caretaker of a graveyard and your goal each day is to take in new bodies, and then cremate or bury them based on their preferences. There’s a negotiation tactic for how much up front you can request to take on bodies and then follow up income.
The big difference between cremation and burial is that cremation pays out once while burial has long term income. There’s upkeep fees, bonuses for keeping the headstones clean, and you get to sell flowers to the suckers who keep coming by to put them on the graves. I mean provide a valuable service to the grieving family members. You can farm your own flowers to sell for more profit and also farm food that gives stat buffs.
This is a management sim so the more you level up the more efficient your graveyard becomes.
You’re probably wondering where the zombies factor into all this. Every night your graveyard is under siege by hungry zombies. The zombies in the demo aren’t very difficult but presumably as your graveyard fills up it’ll become much harder to protect all of them. The goal is to effectively build your own mini tower defense area to keep the zombies contained and essentially automate your defenses. Also zombie parts can be used for fertilizer once you get the upgrade.
I really liked the demo. The art style is not what I expected from Playway and I did enjoy the daily grind of figuring out what I wanted to upgrade next. Pro-tip, upgrade the water first. It’ll make energy management so much easier when you’re not spending 20 energy to draw water.

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